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A Valkyrie from the Warhammer 40K universe. 7,500 polys.


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This vehicle was modelled for a futuristic racing game that was eventually cancelled. It was one of 6 cars i made which were all designed by the famous concept artist Scott Robertson.


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The Dodge Calibre was modelled directly after Juiced 2 was completed. I was able to pick any car I wanted to model and see how far i could take it with 50K polys. This includes wheels, full interior/doorsills, damage capping for lights and front and rear bumpers, boot and engine bay. As i had been working on super cars and Japanese imports for the last 6 months i decided to do something slightly less exotique for a change.


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I was asked to model a Lamborghini Gallardo as part of a driving concept game for THQ. I really enjoyed the challenge of modelling a super car from scratch for the first time. I made many visits to the Lamborghini dealership in Birmingham collecting reference. It was finished in around 6 weeks, and i spent much of that time making sure the interior was as accurate and detailed as possible.


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After my Lead, Gavin Clark, blocked in the chassis of this buggy, I modeled the wheels, engine and suspension. I then finished off by unwrapping and texturing the entire vehicle, including the wheels.


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I was asked to turn a 2005 Viper into the 2008 Viper SRT-10, and then make the Hennessey Venom 1000 version. I had to remodel the front and rear bumpers, bonnet, and the rear half of the chassis. I also had a chance to improve the interior, which i pretty much remodeled from scratch. Renders and textures coming soon.


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This was another design from Scott Robertson which never made it.


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This dumpertruck was fun to do.


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This is another vehicle which was mainly designed by Scott Robertson, which again will never see the light of day.


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I was asked to make a cool looking Dune buggy. I added the twin air intakes at the back to give it a hot wheels kinda look.


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I was asked to design and create some low poly traffic vehicles. This is my take on a Crown Victoria taxi cab.